﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CGOnline.Server.PlayerLayer;

namespace DigGold.Server
{
    public class DigGoldGameFactory : GameFactoryBase
    {
        public override GameBase CreateGame()
        {
            return new WorkflowGame();
        }

        public override PlayerBase CreatePlayer()
        {
            throw new NotImplementedException();
            //return new PlayerBase<DigGoldPlayerBehavior>();
        }

        public override GameConfig CreateGameConfig()
        {
            throw new NotImplementedException();
        }

        public override PlayerConfig CreatePlayerConfig()
        {
            throw new NotImplementedException();
        }
    }
}
